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Upcoming Workshops for Building CS Capacity in NJ


We are excited to announce our schedule of FREE professional development for 2018 available to K-12 teachers of all experience levels.

Click Here to view past workshops. 

Winter and Spring 2018 Workshops and Webinars

AP CS-A: Preparing for the AP Exam
 Saturday March 17, 2018
Time: 9:30 AM – 12:30 PM (lunch will not be served for this workshop)
Location: TCNJ, Ewing, NJ

Taking the AP Computer Science A test is challenging, and as good teachers we want to make sure our students are as prepared for it as they can be. This workshop is designed for new teachers to AP Computer Science A, and will discuss methods for preparing the students for the multiple choice and open ended portions of the test.   We will also be reviewing grading rubrics and released tests; CollegeBoard’s website and reports are useful tools at our disposal as well – don’t forget your password!Presenter: Richard Bell


High and Low Level C Programming for the Java Teacher (6hrs)
 Saturday March 24, 2018
Time: 9:30 AM – 3:30 PM
Location: TCNJ, Ewing, NJ
Interested in material to prepare your students to learn Java? Interested in material to teach your students post AP CS A? Interested in a better understanding of how computer languages and architectures work? This one day course will cover intermediate C programming designed to prepare students for Java and advanced (pointer) based C designed for post AP CS A teaching all in a completely platform independent (even ChromeBooks are welcome!) fashion.

Presenter: Adam Michlin

Designing Applets Using Alice
 Saturday April 7, 2018
Time: 9:30 AM – 3:30 PM
Location: TCNJ, Ewing, NJ

Alice is used by teachers at all levels from middle schools to universities, in school classrooms and in after school and out of school programming, and in subjects ranging from visual arts and language arts to the fundamentals of programming and introduction to java courses. Alice is a 3D, block-based programming environment. Students will create animations, build interactive narratives, and program simple games in this environment. The student will learn fundamental principles of programming including objects and classes, control structures, event handling, and passing data. Logical and computational thinking flow naturally into the creative explorations and exercises. Finally, a custom designed applet showcases the students’ work and provides a touchstone for concepts learned and understood. Presenter: Karen Sullivan


Arcade Game Challenge: Creativity, Problem Solving and Design with Scratch and MakeyMakey
 Saturday April 21, 2018
Time: 9:30 AM – 3:30 PM
Location: TCNJ, Ewing, NJ

The focus of this class will be exploring how physical computing can ignite creativity and design.  After watching the video, Cain’s Arcade, teachers will be challenged to go beyond the keyboard and mouse to create unique inputs with the MakeyMakey printed circuit board for their own Scratch arcade game.  Simple supplies like cardboard boxes, aluminum foil, play-doh and other household items will be provided along with the MakeyMakey boards. Teachers will use the design and problem solving process to define an arcade game they would like to build, research Scratch code that might be useful, come up with some sketches, prototype inputs with the MakeyMakey and then develop their solution using the supplies.  The last 30 minutes, teachers will “play” with each other’s games and celebrate our success.  Note: While we are investigating various arcade type games, teachers will be introduced to Scratch as a simple yet powerful programing language that can successfully be used to teach the basics of computer science like events, loops, conditional statements, variables and more. Teacher’s Scratch coding skills will be developed and challenged during this class.

 – Hardware requirements: Participants must bring a laptop with a USB port to attach the MakeyMakey

– Software requirements:  No software needs to be downloaded prior to the class.  We will be using Scratch 2.0, web based version, accessible via an internet connected computer.  A Scratch account would be helpful for saving projects developed during the class for future reference.  A free Scratch account can be created at

 – Background necessary: a basic understanding of Scratch would be helpful but not required.

Presenter: Roseanna Misuraca

Python Unleashed
Date: Saturday May 5, 2018
Time: 9:30 AM – 3:30 PM
Location: TCNJ, Ewing, NJPython is one of the most popular programming languages in the world and is now used to teach programming at six of the top ten computer science undergraduate programs in the United States.  Python has a reputation for being a well-supported computer language that is ideal for education and is also a favorite among scientists.  This workshop acts as an introduction to computer programming with the Python programming language.  The basics of imperative programming will be covered as well as ideas from selected areas of computer science, data science and education.  Will will review the basics of the language, discuss how it is used and taught and then spend the end of the day looking at some specialized uses such as video game creation and working with Minecraft.
Presenter: Lars Sorensen 2018-19 Middle and High School Professional Learning at TCNJ
July 30 to August 3
 8:30 AM – 4:00 PM
Location: TCNJ in Ewing, NJ

The Professional Learning Program has both in-person and online supports designed to prepare teachers before and during their first year teaching CS Principles or CS Discoveries.

Summer Workshop
  • Participants kick off the Professional Learning Program with a 5-day workshop
  • Explore the curriculum and learning tools, discuss classroom management and teaching strategies, and build a community of teachers.
  • With a focus on a customized experience, participants will develop skills while working in small groups to deepen their understanding of the materials.
Ongoing Support, throughout following academic year:  
  • Participants attend local, 1-day quarterly workshops hosted by Regional Partners

For more information or to register click the button below: 

Unity: An exiting new game development platform
Date: Friday, July 13, 2018
Time: 9:30 AM – 3:30 PM
Location: Notre Dame High School, Lawrenceville, NJ

This workshop proposes to immerse you in a series of activities so that you can learn the value of Unity through direct experience. When you complete this workshop, you will know how to create a fully functioning game in Unity that can be shared with others. Participants will be able to:

  • Set up a Game in Unity
  • Create basic objects in Unity
  • Manipulate the Unity Camera within the game
  • Setting up the Unity work area 
  • Coding in C# and using the Unity scripting editor
  • Building a final Unity game to be played on a desktop computer
Presenter: Suzanna McGee
Registration will open June 2018

More Workshops – Coming Soon!!

  • Advanced Arduino
  • Fundamentals of Java (3-days)
  • 2 day Python workshop
  • Admin webinar: NJ legislation and how to start your CS program

NOTE: Teachers who attend an online webinar and complete a brief follow-up survey will receive a certificate for 1 hour of Professional Development. Webinars will be recorded and archived, so if you are unable to attend at the scheduled time you may view the recording at any time HERE (but will not receive a PD certificate).

For further questions, please contact John Hajdu, Project Manager, at

Do you have a workshop or webinar in mind that you’d like to present?  Building CS is always looking to expand with new, highly qualified presenters with creative ideas.  If you are interested in presenting with us, please complete this survey and we’ll be in touch. Click HERE  to complete survey.